AoeStats
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Arena

510114273Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 45m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1145
+11
🇨🇳 Jurchens · China
1074
+14
🇬🇧 Turks · United Kingdom
1063
+14
🇨🇳 Japanese · China
935
+21
🇨🇳 Persians · China
1055
-16
🇨🇳 Britons · China
1029
-15
🇨🇳 Turks · China
1025
-15
🇬🇧 Saxons · United Kingdom
997
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,233 11:19 15:59 — ⛏ Fast Castle
46 2,126 10:39 15:23 36:17 ⛏ Fast Castle
45 2,060 12:55 16:55 20:58 ◆ FC into Fast Imp
38 1,754 11:48 17:11 22:31 ◆ FC into Fast Imp
38 1,745 9:12 21:02 35:47 ⛏ Fast Castle
36 1,645 11:00 17:11 29:18 ⛏ Fast Castle
27 1,253 10:34 18:40 30:10 ⛏ Fast Castle
12 555 13:41 18:13 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,305 17,545 14,125 7,575 68,550 75,469
27,205 15,351 12,910 2,700 58,166 62,600
24,790 11,250 10,595 3,450 50,085 63,287
19,235 15,685 10,415 2,950 48,285 57,311
21,475 10,205 13,000 750 45,430 48,485
13,200 15,430 11,625 3,350 43,605 55,111
18,550 10,040 6,725 1,800 37,115 41,919
K
11,000 9,060 8,725 750 29,535 33,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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