AoeStats
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Fortress

509693556Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1111
+17
🇺🇸 Malians · United States
1103
+17
🇺🇸 Danes · United States
1079
+18
🇺🇸 Persians · United States
1074
+19
🇬🇧 Huns · United Kingdom
1140
-18
🇹🇼 Burgundians · Taiwan
1127
-18
🇦🇹 Portuguese · Austria
1125
-18
🇮🇹 Celts · Italy
1115
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 881 6:53 14:15 33:46 ⛏ Fast Castle
22 830 7:38 12:41 36:16 ⛏ Fast Castle
22 818 8:51 12:51 — ⛏ Fast Castle
22 831 8:00 13:59 32:18 ⛏ Fast Castle
22 823 7:17 11:35 23:57 ⛏ Fast Castle
14 536 7:37 15:50 — ⛏ Fast Castle
13 494 8:32 12:16 — ⛏ Fast Castle
11 412 6:56 12:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
K
31,820 9,374 23,360 295 64,849 68,588
20,625 9,850 8,810 1,850 41,135 42,750
14,325 5,375 8,730 750 29,180 29,259
10,535 10,265 6,585 850 28,235 29,042
7,860 6,820 2,255 200 17,135 19,116
5,175 5,405 2,090 300 12,970 13,932
6,700 4,455 1,320 200 12,675 15,748
5,700 3,135 1,475 100 10,410 11,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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