AoeStats
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Oasis

509650529Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 53m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
1072
+11
🇨🇭 Varangians · Switzerland
1004
+14
🇫🇷 Jurchens · France
1004
+14
🇬🇧 Dravidians · United Kingdom
1130
-20
🇨🇳 Romans · China
931
-12
🇨🇳 Persians · China
803
-7
Player eAPM Actions Feudal Castle Imperial Opening
30 1,608 11:37 18:02 39:54 ⛏ Fast Castle
30 1,633 10:17 15:32 32:01 ⛏ Fast Castle
27 1,441 11:38 20:26 39:25 ⛏ Fast Castle
22 1,194 12:46 18:05 34:53 ⛏ Fast Castle
18 987 12:13 30:14 35:00
14 759 11:37 18:20 43:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
K
27,330 24,980 16,425 2,320 71,055 80,096
30,590 19,765 13,940 4,750 69,045 78,148
21,760 19,310 13,795 2,460 57,325 69,372
20,715 15,147 10,000 2,180 48,042 63,829
18,885 11,967 3,970 2,055 36,877 38,197
12,400 6,695 2,305 1,300 22,700 28,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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