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Lombardia

509432870Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 54m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
1207
+13
🇷🇺 Spanish · Russia
1150
+15
🇷🇺 Tatars · Russia
1141
+15
🇨🇳 Jurchens · China
1052
+19
🇩🇪 Danes · Germany
1174
-17
🇩🇪 Byzantines · Germany
1129
-16
🇩🇪 Tupi · Germany
1103
-15
🇵🇱 Persians · Poland
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,035 11:44 16:07 30:37 ⛏ Fast Castle
44 2,409 10:31 21:57 38:02 ⚔ Scout Rush
35 1,898 10:59 17:01 31:34 ⛏ Fast Castle
30 1,628 10:25 15:19 30:47 ⛏ Fast Castle
27 1,485 11:53 16:23 33:38 ⛏ Fast Castle
24 1,320 10:32 16:03 30:00 ⛏ Fast Castle
20 1,071 11:06 22:26 34:12 ⛏ Fast Castle
16 886 13:21 19:30 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,385 22,027 13,910 6,285 80,607 88,149
15,910 35,144 25,025 2,140 78,219 92,079
32,515 21,793 16,245 2,415 72,968 77,835
K
25,890 17,077 20,425 1,685 65,077 77,619
19,205 19,835 11,165 4,250 54,455 60,839
20,760 16,595 13,795 3,255 54,405 56,791
25,110 11,959 10,795 1,680 49,544 52,283
17,620 21,961 6,490 1,020 47,091 63,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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