AoeStats
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Fortress

509391220Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 58m 49s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1385
+8
🇹🇼 Georgians · Taiwan
1250
+13
🇬🇧 Khmer · United Kingdom
1134
+17
🇨🇳 Slavs · China
915
+25
🇹🇼 Saxons · Taiwan
1206
-17
🇹🇷 Saracens · Türkiye
1193
-17
🇮🇱 Magyars · Israel
1150
-15
🇩🇪 Goths · Germany
1132
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,269 6:28 10:59 23:06 ⛏ Fast Castle
38 2,263 5:54 16:47 36:26 ⛏ Fast Castle
33 1,923 7:39 11:38 26:43 ⛏ Fast Castle
27 1,571 8:06 14:52 26:51 ⛏ Fast Castle
23 1,337 7:55 14:16 29:41 ⛏ Fast Castle
22 1,321 7:45 12:01 26:18 ⛏ Fast Castle
16 923 7:22 11:53 33:16 ⛏ Fast Castle
15 866 8:13 14:16 27:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,405 30,460 10,750 200 80,815 84,458
42,660 23,915 10,350 1,700 78,625 86,137
K
37,505 16,145 16,640 2,250 72,540 83,984
34,300 14,270 14,205 1,600 64,375 80,887
25,770 22,545 13,275 2,550 64,140 75,667
25,320 8,980 21,920 2,800 59,020 69,467
29,130 13,850 13,180 2,330 58,490 78,448
19,665 15,100 9,210 2,900 46,875 51,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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