AoeStats
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Arena

508936672Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 50m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1235
+15
🇧🇷 Persians · Brazil
1224
+16
🇨🇳 Saxons · China
1224
+16
🇬🇧 Teutons · United Kingdom
1223
+16
🇨🇳 Franks · China
1250
-17
🇲🇽 Mongols · Mexico
1235
-16
🇬🇧 Teutons · United Kingdom
1205
-15
🇹🇼 Cumans · Taiwan
1199
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,309 12:35 16:25 29:23 ⛏ Fast Castle
43 2,169 9:56 15:19 30:49 ⛏ Fast Castle
37 1,836 10:16 23:31 33:59 ⚔ Towers FC
29 1,463 10:18 14:42 28:15 ⛏ Fast Castle
29 1,442 9:58 13:46 34:00 ⛏ Fast Castle
28 1,404 10:50 15:43 29:38 ⛏ Fast Castle
26 1,324 10:56 20:45 38:57 ⛏ Fast Castle
23 1,151 11:28 21:42 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,730 18,907 19,000 3,200 79,837 89,819
29,795 27,560 14,535 2,150 74,040 86,604
36,090 14,943 18,760 1,665 71,458 76,371
36,660 11,955 15,740 4,200 68,555 76,230
16,100 19,475 14,245 7,000 56,820 67,726
24,695 17,460 10,710 1,845 54,710 60,941
16,885 15,633 10,955 2,880 46,353 49,510
K
14,310 6,840 5,605 1,885 28,640 38,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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