AoeStats
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Oasis

508771812Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 21m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bengalis · Chile
1259
+15
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1257
+15
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1238
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1180
+19
🇺🇸 Magyars · United States
1272
-18
🇨🇴 Tatars · Colombia
1227
-16
🇨🇴 Japanese · Colombia
1226
-16
🇺🇸 Vikings · United States
1208
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 1,665 9:25 — — ⚔ Scout Rush
60 1,281 11:11 15:31 — ⛏ Fast Castle
58 1,238 10:32 — — ⚔ Scout Rush
42 912 9:58 19:32 —
37 800 12:54 18:42 — ⚔ Archer Rush
35 750 9:39 — — ⚔ Archer Rush
24 521 10:08 — — ⚔ Archer Rush
24 506 11:33 15:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,185 4,143 390 100 9,818 11,182
K
5,200 3,280 250 300 9,030 9,734
3,945 3,380 1,335 115 8,775 10,105
4,405 3,123 1,225 0 8,753 9,197
4,640 3,145 400 0 8,185 9,261
4,420 3,111 250 75 7,856 8,035
3,375 3,088 690 160 7,313 8,357
2,225 2,224 545 0 4,994 5,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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