AoeStats
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Arena

508738066Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 41m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1222
+15
🇫🇷 Teutons · France
1216
+16
🇲🇽 Mongols · Mexico
1188
+17
🇧🇪 Portuguese · Belgium
1167
+18
🇧🇷 Italians · Brazil
1219
-17
🇧🇴 Magyars · Bolivia
1213
-17
🇦🇷 Saxons · Argentina
1196
-16
🇬🇧 Dravidians · United Kingdom
1195
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,565 10:47 15:26 33:28 ⛏ Fast Castle
30 1,247 11:46 16:08 32:02 ⛏ Fast Castle
28 1,186 11:27 — — ⚔ M@A Rush
22 907 8:36 23:04 29:37 ⚔ Towers FC into Fast Imp
22 928 11:44 15:51 22:30 ◆ FC into Fast Imp
0 9 — — —
0 3 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,755 16,310 9,395 950 44,410 60,029
K
13,115 9,065 7,025 850 30,055 35,180
9,260 11,445 5,630 2,415 28,750 31,997
8,175 9,526 7,350 100 25,151 27,136
4,495 3,023 280 500 8,298 10,082
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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