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Arena

508695429Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 82m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Hindustanis · Sweden
1172
+14
1171
+14
🇦🇪 Persians · United Arab Emirates
1135
+16
🇨🇳 Ethiopians · China
1093
+17
🇬🇧 Turks · United Kingdom
1251
-20
🇨🇳 Franks · China
1129
-15
🇹🇼 Varangians · Taiwan
1109
-15
🇨🇳 Jurchens · China
1021
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 5,519 11:33 20:41 32:12 ⛏ Fast Castle
52 4,267 10:08 13:44 35:14 ⛏ Fast Castle
50 4,088 11:26 16:06 30:05 ⛏ Fast Castle
42 3,447 10:42 14:19 28:19 ⛏ Fast Castle
40 3,320 10:19 13:41 30:21 ⛏ Fast Castle
35 2,854 12:03 16:27 21:08 ◆ FC into Fast Imp
32 2,612 10:10 14:13 29:30 ⛏ Fast Castle
31 2,571 11:02 14:59 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,210 42,510 34,215 5,050 163,985 183,743
65,780 36,045 45,395 7,700 154,920 162,594
17,320 70,180 52,645 4,850 144,995 150,668
68,605 42,945 18,920 2,200 132,670 135,075
69,760 21,655 22,400 1,700 115,515 152,122
w
42,080 51,285 13,155 2,835 109,355 122,360
17,875 38,815 29,495 5,205 91,390 96,262
K
44,310 26,210 13,095 1,700 85,315 98,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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