AoeStats
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Arena

508676880Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 74m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
1228
+10
🇨🇳 Franks · China
978
+20
🇨🇳 Romans · China
866
+24
🇷🇺 Varangians · Russia
1108
-20
🇷🇺 Persians · Russia
1044
-36
🇹🇷 Turks · Türkiye
1032
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 3,500 10:33 15:45 54:57 ⛏ Fast Castle
46 3,401 12:50 16:22 20:31 ◆ FC into Fast Imp
38 2,855 9:26 15:43 53:36 ⛏ Fast Castle
32 2,399 11:00 14:52 72:11 ⛏ Fast Castle
29 2,164 11:55 15:55 22:10 ◆ FC into Fast Imp
18 1,302 10:37 17:39 52:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,865 46,360 5,970 2,525 93,720 105,006
32,440 17,212 15,725 1,910 67,287 77,292
30,455 16,660 18,165 100 65,380 69,541
31,645 16,490 12,905 1,980 63,020 74,753
K
28,755 16,280 14,045 100 59,180 63,210
16,180 7,585 5,300 4,300 33,365 33,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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