AoeStats
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Arena

510680713Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 36m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1095
+18
🇹🇼 Saxons · Taiwan
1079
+19
🇲🇽 Burgundians · Mexico
1066
+19
1065
+19
🇦🇷 Turks · Argentina
1176
-21
🇦🇷 Lithuanians · Argentina
1146
-19
🇦🇷 Khmer · Argentina
1130
-18
🇦🇷 Goths · Argentina
1095
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,241 10:50 14:46 34:52 ⛏ Fast Castle
34 1,225 12:45 16:44 — ⛏ Fast Castle
33 1,186 11:55 15:58 34:28 ⛏ Fast Castle
28 995 10:54 15:14 — ⛏ Fast Castle
24 856 12:32 17:58 23:00 ◆ FC into Fast Imp
21 777 11:08 17:41 29:41 ⛏ Fast Castle
15 531 12:45 16:18 — ⛏ Fast Castle
14 520 12:44 17:11 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,340 8,370 4,425 2,155 29,290 31,723
13,015 7,625 4,280 1,600 26,520 29,275
11,285 10,891 2,705 950 25,831 30,904
10,870 4,550 6,075 200 21,695 24,210
10,020 4,135 3,090 750 17,995 18,697
4,250 5,935 2,490 3,250 15,925 16,008
7,175 4,020 1,610 900 13,705 17,591
5,000 5,081 2,710 380 13,171 15,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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