AoeStats
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Arena

510673522Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 6m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1176
+15
🇦🇷 Lithuanians · Argentina
1143
+16
🇦🇷 Romans · Argentina
1126
+17
🇦🇷 Byzantines · Argentina
1088
+18
🇲🇽 Varangians · Mexico
1169
-18
🇨🇱 Khitans · Chile
1157
-17
🇨🇳 Goths · China
1155
-17
🇺🇸 Poles · United States
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 321 — — —
32 198 — — —
29 180 — — —
24 148 — — —
20 122 — — —
12 77 — — —
12 77 — — —
12 75 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 175 50 0 1,675 1,613
950 250 0 0 1,200 1,319
950 225 0 0 1,175 1,191
950 200 0 0 1,150 942
850 250 0 0 1,100 1,208
400 200 0 0 600 870
450 75 0 0 525 543
300 100 0 0 400 492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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