AoeStats
← Knuh

Arabia

509580679Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 13m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Danes · Belgium
1076
+13
🇩🇪 Lithuanians · Germany
1059
+14
🇷🇸 Ethiopians · Serbia
1019
-13
🇩🇪 Cumans · Germany
1013
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 756 8:56 — — ⚔ Scout Rush
46 611 9:35 — — ⚔ M@A into Skirms
30 402 10:11 — — ⚔ Archer Rush
20 273 10:35 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,165 1,517 50 0 3,732 3,566
1,925 1,540 195 0 3,660 3,902
1,720 1,600 185 0 3,505 3,805
1,600 1,219 185 125 3,129 3,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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