AoeStats
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African Clearing

510644314Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 52m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Sicilians · Norway
1448
+11
🇺🇸 Persians · United States
1447
+11
🇦🇷 Vietnamese · Argentina
1332
+15
🇨🇴 Danes · Colombia
1322
+16
🇺🇸 Berbers · United States
1364
-15
🇨🇱 Magyars · Chile
1342
-14
🇧🇷 Vietnamese · Brazil
1341
-14
🇲🇽 Ethiopians · Mexico
1253
-10
Player eAPM Actions Feudal Castle Imperial Opening
73 3,852 11:42 29:25 48:17 ⚔ Archers into Skirms
64 3,374 13:16 17:38 44:15 ⛏ Fast Castle
41 2,149 17:41 23:36 44:25 ⚔ Scout Rush
34 1,793 14:47 18:58 40:18 ⛏ Fast Castle
31 1,612 14:15 18:40 38:23 ⛏ Fast Castle
31 1,649 15:25 19:28 41:02 ⛏ Fast Castle
27 1,423 12:27 26:10 44:41 ⚔ Archers into Skirms
26 1,392 12:12 21:37 43:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,645 14,821 20,055 1,710 68,231 74,116
27,425 16,920 16,175 3,845 64,365 81,483
29,395 10,735 8,450 6,250 54,830 64,848
17,910 18,574 13,900 2,550 52,934 63,263
17,090 15,924 12,585 2,450 48,049 56,065
15,025 17,460 12,145 1,600 46,230 51,407
13,575 20,922 7,465 1,450 43,412 45,504
11,750 11,974 7,645 200 31,569 34,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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