AoeStats
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Arena

510425312Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 44m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1364
+17
🇺🇸 Vietnamese · United States
1347
+17
🇨🇳 Slavs · China
1336
+18
🇨🇭 Inca · Switzerland
1319
+19
🇺🇾 Italians · Uruguay
1418
-19
🇺🇾 Saxons · Uruguay
1400
-19
🇲🇽 Portuguese · Mexico
1392
-18
🇦🇷 Byzantines · Argentina
1306
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 2,793 11:46 15:37 19:42 ◆ FC into Fast Imp
49 2,167 10:34 15:38 28:27 ⛏ Fast Castle
47 2,074 10:34 15:28 23:45 ⛏ Fast Castle
33 1,454 11:55 16:02 32:27 ⛏ Fast Castle
31 1,398 11:12 15:23 29:51 ⛏ Fast Castle
28 1,248 10:41 14:28 28:17 ⛏ Fast Castle
27 1,192 11:04 29:09 37:14 ⛏ Fast Castle
24 1,080 11:01 15:37 38:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,400 13,575 13,490 4,300 64,765 69,813
29,730 17,425 14,100 1,100 62,355 66,990
24,760 19,950 8,720 320 53,750 58,968
23,075 11,420 13,530 5,600 53,625 68,571
10,965 13,596 12,135 1,400 38,096 41,879
19,020 9,945 6,245 2,170 37,380 42,204
14,405 12,641 6,705 3,090 36,841 42,406
11,750 10,105 5,300 1,500 28,655 43,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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