AoeStats
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Arena

510213235Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 59m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1305
+16
🇺🇸 Bohemians · United States
1299
+16
🇺🇸 Persians · United States
1294
+16
🇦🇺 Sicilians · Australia
1281
+17
🇨🇱 Japanese · Chile
1362
-18
🇲🇽 Hindustanis · Mexico
1337
-18
🇪🇨 Vikings · Ecuador
1269
-15
🇺🇸 Bohemians · United States
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,402 10:13 14:14 28:37 ⛏ Fast Castle
36 2,124 10:53 15:13 29:51 ⛏ Fast Castle
34 2,020 11:28 16:06 26:00 ⛏ Fast Castle
34 2,000 11:32 15:14 27:06 ⛏ Fast Castle
32 1,906 11:50 17:00 31:07 ⛏ Fast Castle
32 1,929 11:08 18:32 51:19 ⛏ Fast Castle
28 1,657 9:20 15:50 29:14 ⛏ Fast Castle
26 1,526 10:18 14:19 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,555 20,870 22,040 1,065 108,530 109,767
29,105 47,760 23,415 4,840 105,120 108,414
55,415 19,255 24,920 5,280 104,870 113,139
33,890 39,565 27,375 1,125 101,955 110,031
55,595 32,470 2,605 2,500 93,170 97,223
41,210 18,990 23,225 3,000 86,425 113,898
17,345 28,585 20,515 2,555 69,000 90,047
20,415 25,085 10,615 2,645 58,760 60,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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