Four Lakes
508647284Analyzed1v1 RM
·
8d ago on Sep 23, 2026·
46m 46s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Stanko2026's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Cure
B
Feudal Age
10:41
vs 10:51
top 45%
Castle Age
22:28
vs 20:09
btm 25%
Imperial Age
—
vs 36:23
btm 0%
eAPM
56
vs 32
top 13%
First military
10:15
vs 12:45
top 16%
▼
Slow Castle Age at 22:28 — slower than 75% of analysed players on Four Lakes
▲
High eAPM (56) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 10:15 (Militia) — earlier than 84% of analysed players on Four Lakes
▼
Town centers idle 5:58 of the first 22:28 — keep villagers queued
Stanko2026
D
Feudal Age
15:13
vs 10:51
btm 2%
Castle Age
32:03
vs 20:09
btm 1%
Imperial Age
—
vs 36:23
btm 0%
eAPM
26
vs 32
btm 37%
First military
15:15
vs 12:45
btm 30%
▼
Slow Feudal Age at 15:13 — slower than 98% of analysed players on Four Lakes
▼
Slow Castle Age at 32:03 — slower than 99% of analysed players on Four Lakes
▼
Town centers idle 4:39 of the first 32:03 — keep villagers queued