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Arena

509314393Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 42m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1175
+15
🇨🇳 Saxons · China
1173
+15
🇮🇳 Cumans · India
1159
+15
🇹🇼 Khmer · Taiwan
1123
+17
🇪🇸 Japanese · Spain
1161
-16
🇸🇰 Britons · Slovakia
1150
-16
🇪🇸 Koreans · Spain
1133
-15
🇲🇽 Saxons · Mexico
1130
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,397 12:39 16:53 39:54 ⛏ Fast Castle
30 1,283 8:43 21:23 34:22 ⛏ Fast Castle
29 1,248 11:04 17:02 34:20 ⛏ Fast Castle
28 1,210 10:31 14:27 30:56 ⛏ Fast Castle
24 1,001 10:29 14:33 33:13 ⛏ Fast Castle
22 932 10:00 14:13 34:15 ⛏ Fast Castle
22 951 10:29 17:20 — ⛏ Fast Castle
14 588 11:04 15:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,695 17,035 15,150 2,350 65,230 76,705
20,625 18,095 4,005 2,150 44,875 48,373
20,185 14,985 6,515 2,100 43,785 50,568
18,470 13,995 8,265 2,525 43,255 49,677
14,160 14,445 6,200 1,600 36,405 39,557
11,635 7,590 4,275 2,150 25,650 29,301
8,995 7,960 2,835 1,040 20,830 21,557
2,900 1,405 200 0 4,505 6,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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