AoeStats
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Arena

509114883Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 46m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1396
+7
🇮🇳 Dravidians · India
1329
+9
🇺🇸 Huns · United States
1202
+14
🇨🇦 Persians · Canada
1092
+18
🇨🇳 Saxons · China
1188
-13
🇹🇼 Turks · Taiwan
1160
-12
🇹🇼 Bohemians · Taiwan
1157
-12
🇹🇼 Persians · Taiwan
1137
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,412 10:01 13:55 37:10 ⛏ Fast Castle
38 1,805 11:08 14:52 26:21 ⛏ Fast Castle
37 1,754 8:48 14:34 34:17 ⛏ Fast Castle
31 1,440 10:02 14:05 32:22 ⛏ Fast Castle
27 1,283 12:12 16:58 31:54 ⛏ Fast Castle
21 982 11:48 16:05 21:43 ◆ FC into Fast Imp
21 978 10:37 15:41 30:25 ⛏ Fast Castle
15 684 11:00 15:14 28:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,915 13,500 16,755 5,690 78,860 87,289
27,710 18,125 19,560 4,500 69,895 88,973
23,415 21,375 13,385 2,740 60,915 76,139
23,020 12,865 17,100 1,570 54,555 58,455
18,080 17,130 13,880 950 50,040 54,470
15,665 16,830 11,915 1,015 45,425 49,602
17,670 17,270 5,235 1,700 41,875 49,491
10,360 9,270 3,915 1,085 24,630 26,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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