AoeStats
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Black Forest

510477479Analyzed
4v4 RM · 2h ago on Oct 1, 2026· 51m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1123
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1110
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,345 11:34 19:07 24:29 ◆ FC into Fast Imp
45 2,335 12:17 15:55 31:08 ⛏ Fast Castle
41 2,087 12:26 15:58 29:24 ⛏ Fast Castle
32 1,646 11:01 15:04 28:37 ⛏ Fast Castle
31 1,611 13:13 18:41 33:34 ⛏ Fast Castle
31 1,602 14:27 19:18 34:12 ⛏ Fast Castle
29 1,483 13:15 18:03 35:05 ⛏ Fast Castle
29 1,478 11:04 16:18 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,580 22,445 24,300 3,750 94,075 103,506
32,600 23,240 19,940 4,000 79,780 91,003
18,750 36,909 21,505 2,350 79,514 83,043
31,540 13,860 16,065 4,950 66,415 76,554
23,510 20,665 14,825 4,200 63,200 80,739
24,575 16,642 14,420 2,465 58,102 61,619
16,530 16,271 9,260 1,985 44,046 47,755
8,725 15,295 9,580 1,995 35,595 37,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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