AoeStats
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Fortress

510215536Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 28m 55s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1170
+13
🇨🇳 Cumans · China
1156
+14
🇬🇹 Berbers · Guatemala
1152
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🇺🇸 Berbers · United States
1295
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🇺🇸 Goths · United States
1135
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🇺🇸 Teutons · United States
1012
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🇺🇸 Saxons · United States
1002
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,405 7:24 11:25 28:53 ⛏ Fast Castle
36 1,054 5:58 12:37 — ⛏ Fast Castle
25 710 7:14 17:26 — ⛏ Fast Castle
25 728 7:47 11:44 28:49 ⛏ Fast Castle
24 698 7:26 11:25 — ⛏ Fast Castle
19 552 7:15 11:30 — ⛏ Fast Castle
16 453 9:21 13:56 — ⛏ Fast Castle
15 423 7:31 11:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,685 7,165 6,570 200 25,620 26,809
11,275 9,295 3,975 300 24,845 29,407
8,450 7,205 4,295 200 20,150 24,324
7,065 9,065 2,545 765 19,440 19,771
7,810 8,253 2,480 255 18,798 22,586
11,280 5,015 1,915 200 18,410 23,882
8,985 5,685 1,840 1,050 17,560 20,729
7,090 5,315 2,900 200 15,505 16,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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