AoeStats
← +elko4+ -on the road to 0MMR

MegaRandom

510619034Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 28m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1311
+11
🇦🇹 Huns · Austria
1297
+11
1229
+14
🇸🇪 Koreans · Sweden
1117
+18
🇺🇸 Sicilians · United States
1229
-15
1208
-15
🇪🇸 Danes · Spain
1182
-13
🇮🇹 Ethiopians · Italy
1132
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,445 12:59 19:23 — ⛏ Fast Castle
36 1,013 14:05 19:48 — ⛏ Fast Castle
26 754 12:28 16:49 — ⛏ Fast Castle
25 702 14:27 19:47 — ⛏ Fast Castle
24 678 12:39 17:27 — ⛏ Fast Castle
19 537 15:55 23:34 — ⚔ Scout Rush
16 447 14:44 21:40 — ⛏ Fast Castle
3 76 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,190 3,645 1,560 200 11,595 11,357
4,780 4,808 985 850 11,423 10,899
4,635 4,484 1,840 100 11,059 11,446
5,705 4,017 340 300 10,362 10,020
4,615 3,015 1,205 750 9,585 10,646
4,020 3,310 1,020 850 9,200 9,895
4,305 2,540 350 1,100 8,295 8,094
0 275 0 100 375 176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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