AoeStats
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Arena

510574310Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 21m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Bohemians · Ukraine
1201
+15
🇦🇷 Khmer · Argentina
1201
+15
🇸🇪 Inca · Sweden
1110
+19
🇮🇳 Varangians · India
1109
+19
1247
-21
🇵🇪 Italians · Peru
1155
-16
🇪🇸 Bohemians · Spain
1149
-16
🇺🇾 Burmese · Uruguay
1138
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 972 10:48 14:27 — ⛏ Fast Castle
45 981 9:38 12:44 — ⛏ Fast Castle
32 686 11:03 14:53 — ⛏ Fast Castle
31 679 11:34 17:05 — ⛏ Fast Castle
31 666 11:42 15:40 — ⛏ Fast Castle
26 570 11:10 16:28 — ⚔ FC into Champis
25 533 11:40 15:35 — ⛏ Fast Castle
22 473 11:29 15:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,050 4,360 300 300 11,010 11,332
4,930 3,498 1,325 200 9,953 10,734
4,975 3,205 735 200 9,115 9,272
3,400 3,255 1,110 650 8,415 9,610
3,725 3,265 335 920 8,245 8,649
3,100 2,605 1,150 100 6,955 7,382
3,335 2,485 250 405 6,475 7,068
3,575 2,630 250 0 6,455 9,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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