AoeStats
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African Clearing

510845747Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 50m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1561
+17
🇨🇭 Varangians · Switzerland
1517
+19
🇦🇷 Sicilians · Argentina
1589
-18
🇦🇷 Huns · Argentina
1581
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 3,204 14:10 18:06 37:59 ⛏ Fast Castle
37 1,859 13:26 17:32 33:21 ⛏ Fast Castle
32 1,626 13:50 19:06 — ⛏ Fish Boom FC
21 1,044 11:38 21:32 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,050 18,659 10,295 2,750 49,754 54,990
23,695 13,910 7,120 4,700 49,425 50,617
15,360 13,546 4,980 2,675 36,561 41,364
9,330 9,271 1,340 2,970 22,911 23,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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