AoeStats
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Black Forest

509427477Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 42m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
817
+12
🇲🇽 Persians · Mexico
775
+14
🇲🇽 Chinese · Mexico
671
+19
🇨🇱 Saracens · Chile
781
-17
🇧🇪 Vietnamese · Belgium
725
-15
🇩🇪 Japanese · Germany
693
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,248 14:21 21:45 31:54 ⛏ Fast Castle
22 931 13:41 29:08 — ⚔ Archer Rush
19 791 10:48 22:43 37:40
16 687 12:24 23:58 36:36
15 633 12:27 25:04 35:25 ⚔ Skirmisher Rush
11 455 14:02 26:54 —

Resources

Player Food Wood Gold Stone Spent Collected
11,540 10,903 6,795 1,570 30,808 35,110
12,495 9,649 4,505 1,975 28,624 30,970
12,820 8,532 3,955 1,240 26,547 30,408
11,560 7,557 3,505 2,150 24,772 28,114
8,435 4,940 2,280 1,025 16,680 31,469
4,575 5,868 2,595 650 13,688 15,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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