AoeStats
← BigOleGiraffe

Nomad

510264773Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 73m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
1092
+15
🇧🇪 Spanish · Belgium
1064
+16
🇨🇳 Goths · China
1058
+17
🇳🇿 Danes · New Zealand
1056
+17
🇨🇦 Persians · Canada
1100
-18
🇲🇽 Saracens · Mexico
1084
-17
🇨🇦 Bengalis · Canada
1051
-15
🇺🇸 Burmese · United States
1047
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,822 15:09 18:49 23:06 ⛏ Fish Boom FC into Fast Imp
32 2,388 15:45 22:45 41:25 ⛏ Fish Boom FC
28 2,031 16:45 21:47 37:55 ⛏ Fish Boom FC
27 1,992 15:13 24:52 51:18 ⛏ Fish Boom FC
25 1,836 13:45 21:52 43:32 ⚔ Fish Boom FC into Archers
25 1,842 17:20 25:02 54:11 ⚔ Fish Boom into M@A into Skirms
23 1,687 13:53 21:10 41:48 ⛏ Fish Boom FC
20 1,439 15:57 21:18 33:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,905 20,326 19,275 3,995 100,501 117,763
33,880 32,105 22,365 3,075 91,425 110,064
35,165 25,862 21,350 5,090 87,467 98,007
37,245 25,137 9,365 6,060 77,807 82,205
12,810 29,491 30,300 4,100 76,701 82,485
22,150 19,740 12,770 3,950 58,610 73,571
19,065 20,085 18,730 300 58,180 60,437
16,625 20,705 11,075 3,060 51,465 66,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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