AoeStats
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Nomad

510061636Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 26m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1051
+15
🇨🇦 Bengalis · Canada
978
+18
🇵🇱 Malay · Poland
1046
-17
🇨🇳 Armenians · China
1001
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 685 14:40 24:17 — ⚔ Fish Boom into Scouts
24 632 14:12 21:22 — ⛏ Fish Boom FC into Galleys
24 628 14:32 — — ⛏ Fish Boom into Fire Galleys FC
20 527 16:15 21:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,790 6,135 1,725 1,650 14,300 15,924
4,810 6,054 1,085 250 12,199 11,511
3,930 6,140 535 300 10,905 13,079
3,460 4,330 595 100 8,485 10,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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