AoeStats
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Black Forest

510655500Analyzed
2v2 RM · 2h ago on Oct 2, 2026· 54m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1085
+15
🇦🇺 Vikings · Australia
1070
+16
🇺🇸 Gurjaras · United States
1109
-18
🇺🇸 Varangians · United States
1017
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,075 13:11 17:01 31:04 ⛏ Fast Castle
20 1,117 12:37 16:27 38:19 ⛏ Fast Castle
20 1,085 12:59 19:17 38:39 ⛏ Fast Castle
16 880 13:02 22:41 40:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,055 30,005 15,175 3,320 71,555 82,928
27,215 19,899 12,590 2,180 61,884 74,364
25,745 12,603 10,095 2,300 50,743 61,993
25,575 11,576 8,195 3,080 48,426 64,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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