AoeStats
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Baltic

510447607Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 89m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1093
+16
🇺🇸 Wu · United States
1061
+17
🇺🇸 Spanish · United States
1047
+17
🇺🇸 Varangians · United States
997
+20
🇺🇸 Japanese · United States
1101
-18
🇺🇸 Varangians · United States
1083
-18
🇺🇸 Varangians · United States
1068
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🇺🇸 Teutons · United States
1061
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 3,743 10:52 19:16 34:41 ⛏ Fish Boom into Galleys FC
39 3,524 10:19 22:46 38:20 ⚔ Archer Rush
33 2,939 13:30 19:24 40:49 ⛏ Fish Boom FC
30 2,716 10:58 15:42 30:53 ⛏ Fish Boom FC
19 1,742 12:27 19:24 40:21 ⛏ Fish Boom into Galleys FC
18 1,570 14:54 21:12 41:03 ⛏ Fast Castle
16 1,461 12:17 16:43 36:31 ⛏ Fish Boom FC
16 1,449 12:39 18:39 56:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,785 59,139 19,965 4,690 123,579 131,473
47,995 27,554 21,880 4,340 101,769 111,695
30,105 48,121 18,710 4,105 101,041 115,880
20,775 36,795 18,935 8,600 85,105 123,667
18,550 33,320 23,285 4,300 79,455 111,712
28,180 24,305 14,865 4,050 71,400 88,349
33,355 13,779 19,975 3,010 70,119 97,746
18,450 28,056 19,570 2,805 68,881 70,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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