AoeStats
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Nomad

509780165Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 42m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1150
+13
🇨🇦 Dravidians · Canada
1104
+15
🇺🇸 Vikings · United States
1076
+16
🇨🇴 Portuguese · Colombia
1052
+18
🇦🇷 Berbers · Argentina
1114
-16
🇩🇪 Danes · Germany
1111
-17
🇫🇷 Mongols · France
1078
-15
🇻🇳 Japanese · Vietnam
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,032 15:31 26:18 — ⚔ Fish Boom into M@A into Archers
46 1,945 12:40 17:17 — ⛏ Fish Boom FC
40 1,705 18:24 25:22 35:32 ⚔ Fish Boom into Archers
38 1,596 13:27 24:48 — ⚔ Fish Boom into Towers FC
32 1,344 13:53 20:32 41:48 ⛏ Fish Boom FC
31 1,308 12:41 17:48 37:47 ⛏ Fish Boom FC
27 1,154 14:24 22:45 37:23 ⚔ Fish Boom into Towers FC
20 837 15:25 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
11,430 11,815 5,940 2,350 31,535 34,775
11,140 8,030 6,245 1,050 26,465 30,823
11,000 8,010 4,575 2,305 25,890 29,595
10,810 8,549 3,975 2,315 25,649 26,342
6,200 9,193 4,750 2,150 22,293 24,023
7,800 8,535 2,755 3,100 22,190 24,989
7,195 7,586 2,335 1,315 18,431 20,452
4,575 3,858 190 705 9,328 9,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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