AoeStats
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Baltic

510522949Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 53m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Franks · Bolivia
1062
+14
🇺🇸 Varangians · United States
1056
+15
🇩🇪 Celts · Germany
1008
+16
🇨🇳 Khmer · China
955
+18
🇭🇰 Wu · Hong Kong SAR China
1031
-16
🇪🇸 Lithuanians · Spain
1025
-16
🇹🇼 Tupi · Taiwan
1023
-16
🇹🇼 Slavs · Taiwan
1001
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,640 12:39 19:53 34:05 ⛏ Fish Boom FC
40 2,185 9:27 15:30 37:26 ⛏ Fast Castle
27 1,482 12:52 19:53 32:58 ⛏ Fish Boom into Fire Galleys FC
27 1,475 10:05 15:53 28:58 ⛏ Fast Castle
25 1,332 11:11 14:54 33:18 ⛏ Fast Castle
17 908 14:02 19:14 36:57 ⛏ Fast Castle
15 832 11:25 21:56 36:18 ⛏ Fish Boom FC
15 814 11:30 15:58 36:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,955 23,435 16,730 3,750 75,870 99,589
28,365 14,541 22,770 850 66,526 77,606
26,490 17,498 15,110 4,925 64,023 70,091
24,640 19,059 13,600 1,660 58,959 69,153
26,140 20,848 7,835 2,640 57,463 60,891
20,010 13,415 12,575 1,530 47,530 49,390
16,865 10,830 8,255 1,500 37,450 58,868
19,490 8,085 5,245 4,200 37,020 38,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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