AoeStats
← saschauli

Baltic

510502489Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 54m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1002
+18
🇩🇪 Celts · Germany
989
+19
🇦🇺 Vikings · Australia
1053
-19
🇦🇺 Varangians · Australia
1051
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,900 11:47 17:50 32:35 ⛏ Fish Boom FC
37 1,989 11:15 17:29 30:36 ⛏ Fish Boom FC
26 1,397 14:10 19:36 33:50 ⛏ Fast Castle
20 1,101 12:09 16:46 32:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,455 25,567 18,035 3,055 85,112 91,293
35,460 11,035 9,785 2,800 59,080 65,410
16,720 17,180 10,040 2,380 46,320 54,567
16,000 8,020 9,000 4,695 37,715 53,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.