AoeStats
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Lombardia

509039087Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 47m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1028
+15
🇭🇰 Celts · Hong Kong SAR China
1024
+16
🇲🇽 Burgundians · Mexico
970
+18
🇹🇼 Saxons · Taiwan
1056
-49
🇺🇸 Berbers · United States
1015
-16
🇩🇪 Celts · Germany
972
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,350 11:27 36:20 — ⚔ Scouts into Archers
25 1,163 11:47 16:45 44:42 ⛏ Fast Castle
24 1,107 11:54 15:59 33:52 ⛏ Fast Castle
23 1,104 10:14 21:41 40:28 ⛏ Fast Castle
18 859 11:03 18:06 34:26 ⛏ Fast Castle
18 858 14:48 28:32 43:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,250 21,936 13,900 4,030 54,116 59,903
21,975 15,442 12,385 915 50,717 53,097
19,595 15,453 8,505 1,150 44,703 47,930
24,630 8,755 6,910 2,800 43,095 48,310
16,125 10,326 7,465 2,430 36,346 41,241
6,055 5,361 1,760 915 14,091 15,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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