AoeStats
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Yucatan

510476124Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 50m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
844
+15
🇨🇳 Britons · China
806
+16
🇨🇳 Huns · China
694
+21
🇨🇳 Persians · China
690
+21
🇨🇳 Franks · China
838
-19
🇺🇸 Chinese · United States
821
-19
🇵🇪 Saxons · Peru
815
-19
🇲🇽 Portuguese · Mexico
744
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,387 10:46 16:54 33:58 ⛏ Fast Castle
23 1,148 11:27 18:24 34:27 ⛏ Fast Castle
17 842 15:30 20:55 33:31 ⛏ Fast Castle
17 833 12:52 22:18 43:35 ⛏ Fast Castle
14 704 12:09 16:20 29:16 ⛏ Fast Castle
13 675 11:57 21:19 36:12 ⛏ Fast Castle
12 594 11:19 25:15 36:59 ⚔ Scout Rush
11 568 13:16 20:00 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,730 12,695 19,380 1,980 68,785 80,350
28,415 11,925 21,895 1,700 63,935 74,207
23,240 14,728 13,390 2,335 53,693 61,276
0
24,285 8,040 8,065 7,725 48,115 56,756
12,150 16,279 10,835 2,545 41,809 62,512
11,920 11,945 4,930 1,390 30,185 34,540
7,970 10,660 7,315 1,560 27,505 31,022
9,975 9,090 6,695 1,020 26,780 27,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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