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African Clearing

510701075Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 51m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
961
+14
🇨🇳 Mongols · China
950
+15
🇨🇳 Burgundians · China
950
+15
🇨🇳 Varangians · China
900
+16
🇨🇳 Armenians · China
930
-15
🇦🇷 Magyars · Argentina
929
-15
🇦🇷 Mongols · Argentina
925
-16
🇩🇪 Huns · Germany
899
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,856 14:07 18:30 39:59 ⛏ Fast Castle
34 1,748 17:48 29:04 47:11 ⚔ Scout Rush
34 1,739 14:42 20:16 — ⛏ Fast Castle
27 1,409 17:04 22:00 36:47 ⛏ Fast Castle
23 1,171 14:39 28:51 — ⚔ M@A Rush
23 1,180 15:49 20:48 42:32 ⛏ Fast Castle
22 1,129 12:59 35:13 — ⚔ M@A Rush
14 748 17:08 30:56 40:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,455 10,355 9,025 1,850 44,685 73,110
17,790 9,730 8,110 1,600 37,230 46,035
14,275 13,010 8,210 1,610 37,105 45,118
16,565 5,950 11,945 345 34,805 39,011
11,380 11,849 8,600 2,450 34,279 41,628
15,730 9,526 3,935 3,100 32,291 34,459
12,120 12,115 4,450 2,350 31,035 35,308
9,575 7,640 1,400 655 19,270 20,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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