AoeStats
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MegaRandom

510436442Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 40m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1098
+12
🇨🇴 Ethiopians · Colombia
1078
+13
🇦🇺 Japanese · Australia
1066
+13
🇦🇷 Ethiopians · Argentina
913
+19
🇨🇦 Georgians · Canada
1039
-16
🇺🇸 Spanish · United States
995
-14
🇨🇦 Varangians · Canada
992
-14
🇨🇴 Byzantines · Colombia
964
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,772 9:56 21:30 36:58 ⚔ Archer Rush
38 1,549 9:34 28:11 — ⚔ M@A into Towers
28 1,126 10:28 24:31 — ⚔ Scout Rush
28 1,147 10:57 15:41 31:33 ⛏ Fast Castle
22 894 10:00 18:20 26:37 ◆ FC into Fast Imp
20 826 13:55 28:05 — ⛏ Fast Castle
18 740 10:27 16:59 — ⛏ Fast Castle
1 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,915 12,064 7,165 2,905 47,049 51,339
13,695 12,768 6,345 235 33,043 38,728
12,765 10,175 5,225 1,250 29,415 31,285
12,095 6,730 3,215 800 22,840 24,467
8,320 6,985 1,340 730 17,375 19,680
7,430 5,636 1,900 2,400 17,366 20,171
5,850 3,818 775 975 11,418 13,215
0 25 0 0 25 80
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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