AoeStats
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Baltic

510353211Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 5m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
1286
+14
🇷🇺 Varangians · Russia
1268
+15
🇳🇱 Malians · Netherlands
1254
+15
🇷🇺 Franks · Russia
1115
+21
🇨🇳 Poles · China
1307
-19
1264
-17
🇨🇳 Koreans · China
1232
-16
1153
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 262 — — —
42 222 — — —
42 220 — — —
27 142 — — —
27 145 — — —
24 129 — — —
22 116 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 275 0 0 1,275 1,266
950 250 0 0 1,200 1,079
850 250 50 0 1,150 1,065
800 275 50 0 1,125 1,065
550 150 50 0 750 674
550 125 0 0 675 629
450 150 0 0 600 655
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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