AoeStats
← XEVER | Monarca

Lombardia

509716685Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 44m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1888
+9
🇺🇸 Burgundians · United States
1605
+19
🇦🇷 Wu · Argentina
1599
+20
🇦🇷 Teutons · Argentina
1578
+20
🇨🇿 Aztecs · Czechia
1721
-18
🇧🇷 Vikings · Brazil
1716
-18
🇨🇳 Bengalis · China
1697
-17
🇦🇷 Bohemians · Argentina
1631
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 2,838 8:23 21:14 38:21 ⚔ Archer Rush
59 2,641 9:59 14:02 28:45 ⛏ Fast Castle
58 2,600 8:42 18:43 34:57 ⚔ Scouts into Archers
54 2,387 8:30 20:14 30:32 ⚔ Scout Rush
54 2,413 8:23 20:29 38:01 ⚔ Scout Rush
42 1,881 8:47 21:31 39:54 ⚔ M@A into Archers
35 1,568 8:59 21:11 38:02 ⚔ Scout Rush
31 1,403 10:44 15:18 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,580 14,704 23,995 1,030 64,309 69,571
28,515 16,451 16,510 2,390 63,866 79,339
26,070 11,738 14,070 1,300 53,178 54,658
23,615 12,490 12,045 2,930 51,080 55,960
16,615 19,920 9,550 4,400 50,485 57,703
20,970 10,455 7,500 2,150 41,075 43,496
17,530 13,286 7,225 2,420 40,461 44,367
13,435 17,421 6,505 1,675 39,036 39,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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