AoeStats
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Arabia

509712551Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 19m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1878
+10
🇪🇨 Danes · Ecuador
1826
+12
🇦🇷 Gurjaras · Argentina
1577
+22
🇦🇷 Bulgarians · Argentina
1556
+22
🇩🇪 Georgians · Germany
1792
-19
🇨🇿 Berbers · Czechia
1738
-17
🇧🇷 Burmese · Brazil
1733
-17
🇦🇷 Britons · Argentina
1644
-13
Player eAPM Actions Feudal Castle Imperial Opening
86 1,670 8:51 — — ⚔ Scout Rush
79 1,525 8:02 — — ⚔ Archer Rush
68 1,309 8:57 — — ⚔ Archer Rush
66 1,273 8:32 — — ⚔ Scout Rush
62 1,205 8:55 — — ⚔ Drush into Archers
58 1,122 8:25 — — ⚔ Scout Rush
47 904 9:22 — — ⚔ Archer Rush
39 757 9:09 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,010 3,277 50 0 8,337 8,611
2,500 3,482 2,260 0 8,242 8,528
5,060 3,060 50 0 8,170 8,665
2,820 2,947 1,960 0 7,727 8,166
3,050 2,540 1,810 0 7,400 7,781
4,295 2,633 150 0 7,078 7,521
2,710 2,701 1,180 125 6,716 7,266
4,245 2,343 50 0 6,638 6,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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