AoeStats
← XEVER | Monarca

Arabia

509700322Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 39m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1854
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1529
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1759
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1660
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1649
-15
Player eAPM Actions Feudal Castle Imperial Opening
85 3,371 8:44 22:08 38:19 ⚔ Scout Rush
79 3,106 8:22 23:50 — ⚔ Archer Rush
75 2,963 8:25 22:22 — ⚔ Archer Rush
65 2,576 8:50 23:39 — ⚔ Scout Rush
64 2,534 9:22 23:59 — ⚔ Scout Rush
56 2,215 8:26 22:54 37:51 ⚔ Archer Rush
55 2,157 8:44 26:13 — ⚔ Scout Rush
44 1,755 8:22 24:35 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,615 13,145 9,240 1,005 50,005 51,501
11,175 11,958 8,820 850 32,803 33,754
16,905 11,869 1,790 325 30,889 32,373
15,675 7,952 5,015 1,085 29,727 30,660
15,860 6,712 6,770 200 29,542 30,627
9,850 10,308 7,460 475 28,093 30,349
9,475 11,814 5,260 450 26,999 31,066
9,100 9,904 6,675 205 25,884 27,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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