AoeStats
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Black Forest

509130461Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 16m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Danes · Japan
1600
+12
🇹🇼 Bengalis · Taiwan
1568
+13
🇨🇳 Mongols · China
1422
+19
🇯🇵 Persians · Japan
1299
+25
🇩🇪 Danes · Germany
1561
-20
🇮🇳 Malians · India
1541
-19
🇲🇽 Spanish · Mexico
1480
-16
🇺🇸 Romans · United States
1411
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 590 — — —
29 475 9:49 13:05 — ⛏ Fast Castle
27 452 — — —
18 295 — — —
16 272 — — — ⚔ Drush
14 231 — — —
10 165 — — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,475 2,460 275 200 6,410 6,157
2,150 454 50 0 2,654 2,851
1,050 350 90 0 1,490 1,686
1,100 194 50 0 1,344 1,220
900 225 0 0 1,125 1,235
850 250 0 0 1,100 1,105
350 147 50 0 547 545
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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