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Fortress

509125405Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 34m 30s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Ethiopians · Japan
1588
+12
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1555
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1344
+21
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1274
+25
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1499
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1487
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1478
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1440
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Player eAPM Actions Feudal Castle Imperial Opening
63 2,188 7:12 11:21 29:36 ⛏ Fast Castle
46 1,604 7:17 11:07 23:36 ⛏ Fast Castle
42 1,454 7:31 11:08 26:46 ⛏ Fast Castle
35 1,214 7:53 11:33 16:28 ◆ FC into Fast Imp
27 931 6:49 10:29 26:29 ⛏ Fast Castle
22 756 7:30 12:42 29:58 ⛏ Fast Castle
19 642 7:17 10:48 25:19 ⛏ Fast Castle
18 615 8:24 12:15 26:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,760 10,680 10,285 2,640 48,365 53,565
21,810 11,600 11,490 955 45,855 54,312
18,330 16,295 9,355 215 44,195 49,277
15,395 14,535 7,280 1,990 39,200 45,936
19,180 8,240 10,415 950 38,785 41,107
16,930 13,115 4,090 2,250 36,385 43,197
14,200 11,403 6,265 2,255 34,123 37,632
7,250 9,885 7,585 0 24,720 26,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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