AoeStats
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Arena

509112723Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 47m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
1534
+15
🇭🇺 Koreans · Hungary
1524
+15
🇨🇳 Huns · China
1474
+17
🇭🇰 Byzantines · Hong Kong SAR China
1436
+19
🇯🇵 Danes · Japan
1608
-20
🇹🇼 Britons · Taiwan
1574
-19
🇨🇳 Spanish · China
1558
-19
🇯🇵 Persians · Japan
1282
-8
Player eAPM Actions Feudal Castle Imperial Opening
65 3,084 10:34 15:37 38:26 ⛏ Fast Castle
55 2,614 9:55 13:41 27:36 ⛏ Fast Castle
45 2,138 8:40 19:34 33:38 ⚔ Towers FC
39 1,844 10:00 13:42 27:33 ⛏ Fast Castle
36 1,730 11:04 13:52 27:53 ⛏ Fast Castle
33 1,561 10:10 13:58 26:06 ⛏ Fast Castle
30 1,427 10:55 14:35 29:14 ⛏ Fast Castle
25 1,171 12:14 17:00 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,150 24,825 13,785 2,900 83,660 86,685
38,410 17,520 22,150 2,250 80,330 87,151
26,815 30,235 16,010 850 73,910 74,615
34,135 23,805 12,065 1,800 71,805 81,768
31,420 24,483 10,305 980 67,188 81,540
30,460 19,307 13,315 1,670 64,752 69,242
17,415 20,952 13,125 1,780 53,272 62,549
10,775 17,000 9,410 1,900 39,085 43,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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