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Arena

510519761Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 51m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1789
+13
🇨🇳 Mongols · China
1772
+14
🇷🇺 Georgians · Russia
1682
+17
🇵🇰 Danes · Pakistan
1671
+18
🇨🇳 Danes · China
1895
-23
🇨🇳 Britons · China
1834
-20
🇨🇳 Persians · China
1580
-10
🇨🇳 Franks · China
1558
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 2,980 10:11 13:50 28:05 ⛏ Fast Castle
57 2,937 9:43 14:06 27:55 ⛏ Fast Castle
54 2,787 10:28 14:27 28:57 ⚔ FC into Scouts
49 2,542 11:05 14:56 27:48 ⛏ Fast Castle
47 2,411 12:14 16:03 29:23 ⛏ Fast Castle
47 2,431 10:32 14:06 27:47 ⛏ Fast Castle
40 2,038 10:32 13:50 30:50 ⛏ Fast Castle
38 1,933 10:28 13:48 29:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,020 30,430 19,265 6,040 117,755 126,352
58,875 24,135 24,175 5,065 112,250 114,164
44,960 24,205 26,895 1,070 97,130 105,582
45,650 21,160 19,495 585 86,890 104,942
30,975 35,115 12,930 3,355 82,375 87,958
30,435 26,460 19,160 5,675 81,730 88,318
20,770 31,725 16,335 12,635 81,465 92,139
25,970 28,730 15,095 2,775 72,570 75,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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