AoeStats
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MegaRandom

510378325Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 67m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1297
+11
🇩🇪 Saxons · Germany
1188
+15
🇮🇱 Bengalis · Israel
1198
-14
🇲🇽 Sicilians · Mexico
1163
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 4,178 11:44 17:01 40:52 ⚔ Fish Boom FC into Scouts
39 2,637 9:40 21:17 37:21 ⚔ Scout Rush
31 2,116 10:36 17:54 47:10 ⛏ Fish Boom FC
18 1,210 9:34 27:50 42:12 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
72,055 20,830 17,990 2,900 113,775 116,416
39,295 30,655 26,045 4,400 100,395 102,962
22,455 27,690 16,185 4,380 70,710 73,915
18,205 13,635 5,350 3,385 40,575 41,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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