AoeStats
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Arena

509598079Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 57m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Turks · Switzerland
750
+11
🇨🇳 Teutons · China
645
+15
🇦🇺 Spanish · Australia
635
+16
🇷🇺 Gurjaras · Russia
646
-15
🇷🇺 Danes · Russia
639
-14
🇷🇺 Huns · Russia
614
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,505 12:26 16:47 32:46 ⛏ Fast Castle
24 1,413 11:58 19:23 32:49 ⛏ Fast Castle
22 1,301 9:55 19:27 40:31 ⛏ Fast Castle
21 1,201 8:48 18:10 — ⛏ Fast Castle
20 1,177 10:22 23:57 30:53 ⚔ Towers FC
15 885 10:00 18:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,520 20,905 18,440 4,425 67,290 79,612
17,425 21,000 13,970 2,825 55,220 69,080
23,530 11,370 14,220 2,700 51,820 61,572
17,805 11,690 11,080 2,180 42,755 45,812
20,255 9,085 8,395 2,245 39,980 41,741
9,830 8,675 2,470 1,295 22,270 24,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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