AoeStats
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MegaRandom

509588252Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 58m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Gurjaras · Russia
631
+15
🇷🇺 Danes · Russia
624
+15
🇷🇺 Huns · Russia
597
+17
🇲🇾 Bohemians · Malaysia
631
-17
🇨🇳 Ethiopians · China
605
-15
🇸🇰 Romans · Slovakia
595
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,315 9:37 19:22 36:16 ⚔ FC into Scouts
20 1,164 11:05 14:57 31:20 ⛏ Fast Castle
17 1,018 12:46 19:53 36:22 ⛏ Fish Boom FC
17 986 11:35 20:34 43:58 ⚔ FC into Scouts
13 736 11:22 29:47 49:00 ⚔ Archer Rush
11 651 13:50 24:11 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,430 22,339 16,585 2,525 70,879 73,818
28,365 18,782 12,230 2,320 61,697 72,239
13,155 26,660 12,400 3,080 55,295 59,334
24,305 14,315 11,760 2,930 53,310 61,099
22,105 10,100 17,240 3,760 53,205 55,937
16,330 7,230 6,560 925 31,045 54,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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