AoeStats
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Arena

509561589Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 43m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Japanese · Russia
637
+7
🇷🇺 Danes · Russia
628
+8
🇮🇹 Sicilians · Italy
576
-12
🇦🇺 Portuguese · Australia
249
-3
Player eAPM Actions Feudal Castle Imperial Opening
21 914 9:22 19:15 — ⚔ FC into Archers
19 817 16:26 25:55 — ⛏ Fast Castle
19 838 10:51 16:15 30:53 ⛏ Fast Castle
10 446 11:29 22:01 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,510 10,460 7,415 1,500 36,885 42,619
11,770 10,575 6,690 2,380 31,415 34,732
14,070 7,190 6,035 1,625 28,920 37,400
8,005 6,781 965 1,585 17,336 19,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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