AoeStats
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Arena

509544868Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 45m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1018
+14
🇨🇴 Dravidians · Colombia
1014
+14
🇨🇦 Danes · Canada
978
+16
🇦🇷 Aztecs · Argentina
944
+17
🇵🇪 Aztecs · Peru
1023
-17
🇵🇪 Turks · Peru
974
-15
🇵🇪 Chinese · Peru
968
-15
🇵🇪 Khmer · Peru
944
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,850 10:11 14:02 36:42 ⛏ Fast Castle
47 2,147 11:42 16:12 42:01 ⛏ Fast Castle
31 1,401 9:47 15:27 — ⛏ Fast Castle
29 1,345 12:20 17:04 24:32 ◆ FC into Fast Imp
23 1,035 12:34 19:14 — ⚔ Archer Rush
23 1,049 10:12 18:06 — ⛏ Fast Castle
22 1,008 11:49 15:41 38:54 ⛏ Fast Castle
21 966 11:39 15:38 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,555 23,490 9,150 1,010 60,205 67,738
28,870 16,080 10,015 1,600 56,565 61,586
13,370 10,163 15,160 200 38,893 43,435
18,450 10,570 5,795 1,500 36,315 39,879
8,745 7,420 3,845 330 20,340 23,366
8,205 7,735 1,600 525 18,065 19,578
4,255 4,405 2,325 2,280 13,265 13,383
5,015 3,400 990 750 10,155 12,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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