AoeStats
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MegaRandom

509988485Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 42m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1649
+9
🇩🇪 Britons · Germany
1601
+10
🇭🇺 Mongols · Hungary
1513
+14
🇨🇴 Mongols · Colombia
1496
+14
🇧🇷 Saxons · Brazil
1545
-15
🇺🇸 Mongols · United States
1449
-11
🇲🇽 Britons · Mexico
1446
-11
🇺🇸 Vietnamese · United States
1429
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 2,754 9:06 22:37 40:15 ⚔ Fish Boom into Scouts
50 2,138 8:59 24:55 36:32 ⚔ Archer Rush
43 1,820 9:49 22:13 — ⚔ Scout Rush
41 1,719 11:05 14:57 32:42 ⛏ Fish Boom FC
41 1,727 9:33 24:48 41:05 ⚔ Archer Rush
40 1,705 11:51 16:26 35:32 ⛏ Fast Castle
36 1,520 10:38 16:48 35:38 ⛏ Fish Boom FC
33 1,388 8:49 26:07 40:51 ⚔ Scouts into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,480 15,480 12,345 3,830 55,135 68,031
22,040 17,571 10,030 2,250 51,891 56,288
17,315 14,970 7,910 3,650 43,845 50,116
16,015 14,105 7,795 2,155 40,070 47,866
10,125 10,816 8,480 2,050 31,471 33,177
14,240 8,154 5,830 850 29,074 31,651
10,865 9,758 5,420 300 26,343 28,263
9,555 8,483 5,315 1,430 24,783 29,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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